Encaminharam-me esta análise qualitativa de 155 postmortems publicados no site Gamasutra. O artigo resume os principais problemas que as equipas encontram durante todas as fases de desenvolvimento, lista de pitfalls e boas práticas.
“What Went Right and What Went Wrong”: An Analysis of 155 Postmortems from Game Development
In game development, software teams often conduct postmortems
to reflect on what went well and what went wrong
in a project. The postmortems are shared publicly on gaming
sites or at developer conferences. In this paper, we
present an analysis of 155 postmortems published on the
gaming site Gamasutra.com. We identify characteristics of
game development, link the characteristics to positive and
negative experiences in the postmortems and distill a set of
best practices and pitfalls for game development.
Link para Artigo